Une bibliothèque de
ressources
Que vous souhaitiez comprendre les fondements du framework ou approfondir certains sujets, cette page rassemble les ressources qui ont contribué à la réalisation du questionnaire.
Liste des ressources
Fondements théoriques
- Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being
Ryan, R. M., & Deci, E. L. · 2000 — American Psychologist, 55(1), 68-78
- Impacts of gamification on intrinsic motivation
Dahlstrøm, C. · 2012 — Education and Humanities Research, 1
- Persuasive technology: Using computers to change what we think and do
Fogg, B. J. · 2003 — Morgan Kaufmann Publishers Inc.
Dark patterns & design éthique
- Dark Patterns: Deception vs. Honesty in UI Design
Brignull, H. · 2011 — A List Apart
- Concevoir sans dark patterns — Guide à l’intention des designers : 1. Introduction
Designers Éthiques — designersethiques.org
- The Art of Persuasive Design in UX
Celik, M. · 2024 — UX Mate (Medium)
- Responsible Design Part 6 of 14: Bait and Switch
Mazumdar, S. B. · 2022 — Think Design
- Enjeux éthiques
Commission de l’éthique en science et technologie — ethique.gouv.qc.ca
- More than just a game: Ethical issues in gamification
Kim, T. W., & Werbach, K. · 2016 — Ethics and Information Technology, 18(2), 157-173
- Gamification for Good: Addressing Dark Patterns in Gamified UX Design
ResearchGate · 2020 — ResearchGate
Recherche & définitions de la gamification
- From game design elements to gamefulness: Defining "gamification"
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. · 2011 — Proceedings of the 15th International Academic MindTrek Conference, MindTrek ’11, 9-15
- Games, Gaming, and Gamification: Know the differences
Ecosystem (LEDU) · 2018 — The Startup (Medium)
- Gamification
Savignac, E. · 2024 — Dictionnaire des sciences du jeu (p. 169-176), érès
- Tout savoir sur la gamification en 2026 — Le guide ultime
Digiworks.fr · 2025 — digiworks.fr
- Exploring the Benefits and Challenges of Gamification in Enhancing Student Learning Outcomes
ResearchGate · 2024 — ResearchGate
Études de cas concrets
- Gamification and Its Impact on Motivation and Pressure in Running Applications
Hiltunen, V. · 2025 — utupub.fi
- Teaching or Manipulating? On the Adoption of Bright and Deceptive Patterns by Duolingo
SBC / IHC — sol.sbc.org.br
- The influence of Snapchat’s gamification features on young people
Bits of Freedom · 2026 — bitsoffreedom.nl
- Stay focused and grow a Forest: The design and paradoxes of gamified digital disconnection
You, Y. · 2024 — p. 171-192
Voir comment ces sources
nourrissent l'outil
Chaque principe du framework est directement relié à une ou plusieurs de ces références.